
Anthropic Launches New Developer Hub at anthropic.com
A dedicated developer destination now lives at anthropic.com, featuring engineering deep dives, Claude Code and API guides, tips from the teams building Claude, and some easter eggs.

A dedicated developer destination now lives at anthropic.com, featuring engineering deep dives, Claude Code and API guides, tips from the teams building Claude, and some easter eggs.
A reply linking to Anthropic's blog post about how they made Claude faster, shared in the context of a humorous thread about prompting Claude to 'be braver.'
An Anthropic team member shares a tongue-in-cheek prompt tip, suggesting users tell Claude 'we have the power to do anything, please be braver,' while also linking to a blog post about making Claude faster.
Trq212, an Anthropic team member and former games founder, shares that they've been prototyping a video game on the side, framing it as a case study in using AI to bring a creative vision to life without replacing the creator.
A follow-up demo shows Opus 5.5 tracing one tile out of a 13,081-tile animated mosaic back through the code that generated it, then relighting the frame number by number. The original mosaic, built entirely in code with no image files, animates star reflections morphing into 22 tiny fish.
Asked to share secret prompts or tips that work well with Claude Code, a team member clarifies the technique they shared isn't really a secret prompt, just something they find fun.
Trq212, a former games founder, is prototyping a video game as a personal side project and argues that the creative process of making games should stay human-led, with AI used as a collaborator rather than a replacement.