AnthropicFigmaLinearVercelStripeShopifyPostHogDatadogRampSeatGeekSierraHexTurbopufferAnthropicFigmaLinearVercelStripeShopifyPostHogDatadogRampSeatGeekSierraHexTurbopuffer
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
NVDA$1,234.56+1.23%
The Claude Code Daily
Terminal-Bench 4.0 eval score comparison

Fable 5.1 Tops Opus 5 on Terminal-Bench 4.0

On Terminal-Bench 4.0 inside Claude Code, Fable 5.1 scores 55.8%, beating both Fable 5 (42%) and Opus 5 (52.3%). It leads across agentic coding and computer use evals.

ClaudeDevs·Tue 2:13pm ET

Fable 5.1 Launches in Claude Code and API

Fable 5.1 is live in Claude Code and the Claude Platform. Same price as Fable 5, with 75% cheaper cache reads. It handles longer tasks before needing user input, better signals when it's stuck, and writes more naturally.

ClaudeDevs·Tue 2:13pm ET

Fable 5.1 Ships as Best Model for Coding and Agentic Work

Fable 5.1 leads across coding, data analysis, computer use, design, presentations, and long-running agentic tasks. The Claude Code team calls it a pleasure to work with and describes it as their best model yet.

bcherny·Tue 3:04pm ET

Fable 5.1 Builds Plane-Tracking Mac App in One Session

An Anthropic demo developer used Fable 5.1 to build a Mac app that tracks overhead flights and announces their position out loud, describing the model as one that 'just gets it' without much back-and-forth.

dfeinition·Tue 2:13pm ET

Fable 5.1 Generates Industrial Robot From Single Prompt

Adocomplete prompted Fable 5.1 to create and animate a realistic industrial robot, inspired by a house-walkthrough demo. The resulting video shows a fully animated 3D robot built end-to-end by the model.

adocomplete·Tue 4:36pm ET
More Stories

User Hits Session Limit After 45 Minutes of Fable 5.1 Coding

A user on a 20x Pro plan hit their 5-hour session limit after roughly 45 minutes of coding across three chats, also consuming 38% of their weekly Fable allocation. A team member asked them to run /feedback in the affected sessions and share the feedback ID.

lydiahallie·Tue 7:24pm ET

Team Collecting Feedback IDs on Limits Bug

A user reported their limits disappeared in a single prompt, flagging it as likely a bug. A team member asked them to run /feedback in the affected session and share the resulting ID.

lydiahallie·Tue 7:20pm ET

Fable 5.1 Builds Full Robot Animation in 115k Tokens

A complete industrial robot, including creation, animation, and rendering, came in at about 115k tokens via a single Fable 5.1 prompt. adocomplete thinks game development is about to get a major boost from this capability.

adocomplete·Tue 4:39pm ET

Fable 5.1 and Mythos 5.1 Now Available

Fable 5.1 and Mythos 5.1 are out. Key improvements: the model goes deeper into tasks before asking for help, admits when it is stuck rather than faking progress, and fixes root causes instead of reaching for quick patches. Cache reads are 75% cheaper; base price unchanged.

adocomplete·Tue 2:11pm ET

Biology Safeguards Trigger 85% Less Often in Fable 5.1

The latest biology safeguards intervene on benign requests 85% less often than those shipped with Fable 5. Claude Code users can expect around 60% fewer cyber interventions per session, with further improvements on the way.

bcherny·Tue 3:04pm ET

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