
Artifacts Support Public Sharing, Multiplayer, and Claude Tag
Artifacts in Claude Code now support public link sharing, real-time multiplayer editing, and creation via Claude Tag. The announcement links to additional detail on each capability.

Artifacts in Claude Code now support public link sharing, real-time multiplayer editing, and creation via Claude Tag. The announcement links to additional detail on each capability.
Artifacts can now be published to a public URL, so anyone with the link can view them. Prototypes built inside Claude Code can now be shared outside the company.
Multiple people can now edit the same artifact simultaneously, replacing the previous workflow of passing versions around. Available on Team and Enterprise plans.
Public sharing and multiplayer editing open up new combinations: one example is building a project dashboard in Claude Tag that teammates and local Claude Code sessions can all edit together.

An Anthropic team member built a Pokemon Champions analysis tool using Claude Code. It integrates Smogon's npm library, pulls live usage stats, and generates reports on matchups, damage breakpoints, and team composition.
In response to excitement about direct artifact embeds in Slack, a team member replied with a nudge toward Slack, implying that integration may be on the way.